1. Online Odyssey: From delivering content to designing interactive teaching and learning
This workshop will model some activities and free digital tools that could be incorporated into online teaching and beyond, when we are back in physical spaces.
Kathy Wright,Assistant Director of Knowledge, Innovation and Delivery
Caroline Brennan,Teaching and Learning Consultant
2. Gamification of educational process during the pandemic
During this workshop the participants will find out more about the effectiveness of using games and look at the differences between gamification and game-based learning. The speaker will present effective tools that can be used for the educational process gamification in the digital delivery.
Nataliia Lisova,Assistant Professor, Department of Geoecology and Methods of Teaching Environmental Disciplines
Ternopil Volodymyr Hnatiuk National Pedagogical University
3. Blogging as a motivational trigger of student engagement in the learning process
The workshop will demonstrate the possibility of using InShot mobile app to create short videos for a personal blog in the teaching practice. This activity is a universal tool to develop different professional competencies of students and can serve as a motivational trigger to raise effectiveness of the modern educational process. Workshop participants should download the InShot app on their mobile devices.
Anastasiia Yakovenko,Senior Teacher, Department of Mathermatics and Phycics
Bogdan Khmelnitsky Melitopol State Pedagogical University
4. In a teacher’s shoes: tests created by students as a tool for active learning.
During this workshop participants will discuss criteria for evaluating tests developed by students. Participants will be introduced to some testing platfroms: Kahoot, Quizizz, Mentimeter. Main advantages of this approach will be presented (student-centrered approach, partnership between teacher and student, imple,entation of principles of active learning, etc).
Kateryna Yeremieieva,Senior Teacher, Department of History and Linguistics